ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-18 10:12 am
Entry tags:
WEEK ZERO: ARRIVAL
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

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[ He starts pulling out all the drawers. ]
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Or this place could have been empty for a reason, and they just don't have any weapons.
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If they wanted it empty, they could've taken everything out of the gift shop place too. That place was full of all sorts of crap.
[ He looks up at Clementine suddenly and realizes, oh shit, it's a kid. ]
Uh. Junk.
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[ Luckily, though, Bucky doesn't need to be--because he's finally found a drawer with some cooking knives! ]
Aha! Finally.
[ He pulls one out--a good, all-purpose chef's knife. He runs his flesh thumb over the edge of it, testing its sharpness, before shrugging. ]
Eh, good enough.
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[ But she will concede that a snow-globe cold do some damage to a walker's skull.
... And Clementine instinctively takes a step back once he's holding a knife. She doesn't look frightened or anything, though. ]
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[ And this is Bucky walking over to the sink to wet the knife and then splash some water all over his jaw. Then he brings up the knife to his jawline and starts hacking away at his shitty half-beard. ]
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I just want my gun back, honestly.
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Yeah? What kind was it?
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[ Don't have to know the names of guns to know how to shoot them. She sighs. ]
I'd even take a crossbow, right now.
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Pistols are pretty good. Flexible. They're my go-to.
You use 'em a lot?
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Can't say I'm a fan of not having any of mine on hand either. But hey, worst comes to worst, we've still got the knives.
[ Speaking of which, he nicks himself with it while shaving! He hisses and checks himself in the pan's reflection to see how bad it is. ]
Ah, shit.
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[ She's probably joking? ]
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like, she's covered in dirt and blood stains, and her hat is fraying at the logo. she's missing a finger. no one cares if you have a scab on your face! ]
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I'm holding you to that, you know.
[ Is he joking? Is he serious? Who knows! ]
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[ she can guess that other people will ignore it, but she can't be positive! ]