ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-18 10:12 am
Entry tags:
WEEK ZERO: ARRIVAL
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

no subject
As long as you don't think we'll walk out of there with a headache.
no subject
[ Dorothy, no. ]
no subject
no subject
[ And he gets a pat on the head for his troubles. ]
That's right. When adults drink too much past their limits. Thankfully, you won't have to worry about that for a long time.
no subject
... No, I won't. I wouldn't be irresponsible like that, either.
no subject
Then you're already doing well. Hold on to that, all right?
no subject
no subject
But--!!
[ Dorothy quickly flaps a hand. ]
C'mon, we're going in! Let's focus on something else!
no subject
Something else... all of these look the same to me, though.
no subject
[ There are... probably some differences?? ]
no subject
no subject
Then aren't you lucky you're in the company of a fun expert! Let's pick one at random and see how we fare.
no subject
... Okay.
[like, he's still healing from a stab wound, but whatever, it's not a huge concern for him if he drops dead.]
no subject
How about this?
no subject
Like I said, they all look the same to me. So... this should be fine.
no subject
[ What a weird game. ]
no subject
no subject
[ Go forth, arrogant child. ]
no subject
[he grabs a stick. is the game already on or not, he actually does not know what he's doing.]
no subject
Do your best!
no subject
[he says that but?? how does he use this stick??? ahhhhhh this is harder than it looked.]
no subject
[ MIND THE GHOSTS. ]
no subject
[he immediately pushes his stick, causing his player to avoid the ghosts but also, like, slam into the edge of the game.]
This is harder than it looks...
no subject
It certainly looks as though it requires more coordination than you'd expect. Try to time it as carefully as you can.
no subject
[he does it again, and with more success this time! yay.]
I think I'm getting the hang of it.
(no subject)