ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-18 10:12 am
Entry tags:
WEEK ZERO: ARRIVAL
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

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[ Good think looking at shiny wet rocks is distracting her! Haha! ]
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And how mad are you?
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[and she certainly doesn't look old enough for weapons, so maybe it was for the best??
striding gently through the water, she offers her hand out to clem, frosted cape drifting gently behind her on the surface's water tension.]
I'm Elsa, by the way.
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Clementine.
[ ... She feels awkward, so she goes back to sifting through River Junk. ]
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[likewise, she goes back to her ROCK HUNT, not stopping clem from returning to hers.]
Considering your reaction, it sounds like you're not from around her, either?
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[ Formality... Awk. Clementine shakes her head. ]
Definitely not. I don't think anyone here is.
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she lifts a flat, pancake-shapped rock out the of the water, and turns it over in her hands. hmm.]
Any theories?
[it's hard to miss the awkward tilt of clementine's voice, and elsa adjusts her tone to seem as though she doesn't notice it at all. just casual conversation, us girls.]
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[ Centaurs, pikachu, worlds without walkers. ]
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[she repeats the words, and hums to herself.]
I've never heard of an enchantment or power like that. But...
[well. it's not... impossible, she supposes. just... unheard of, really. she cocks her head, considering it. a spirit might have that powerāor another mythic being, or group.]
...If that's what it is, all we have to do is find out a way to get back. Right?
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[ you people and your. magic. Clem is way out of her depth with that stuff. ]