ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-18 10:12 am
Entry tags:
WEEK ZERO: ARRIVAL
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

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[ she taps the barrier one last time with her fingertip and sighs. ]
Bars might've been a less dangerous option. But that'd ruin the "don't worry, you're not kidnapped" angle.
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[ She sounds a little annoyed about the situation, but brushes it off pretty quick. ]
It's gotta be magic, right?
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[ i.
hm.
hmmmm. ]
... Magic?
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[ She says this pretty matter-of-factly, though there's a slight crinkle in her brow as she taps her cheek in thought. ]
Maybe I should've paid more attention on our magic lessons...
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............... ]
Isn't magic just something you see in stories?
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[ She's snapped out of her reverie because... well, even peasants know about magic. ]
I mean, I'm not very good at it, but it's definitely real. How else would you explain something like this?
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Visual and auditory hallucinations.
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Um... is that usually an issue for you?
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Is magic common where youāre from?
[ itās fine. ]
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Yeah. And I think since we're both feeling it, it's more likely magic than some group hallucination or dream...
[ maybe the whole 'different worlds' idea has some merit after all. weird to talk about it so casually. ]
I mean who knows though, right? I've seen spells like this before, but I'm as lost as you are.
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[ please... slow down for the non-magic among the group ]
So if you donāt know whatās going on even with knowledge of magic...?
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Nope, not a clue.
[ she sounds pretty calm about it, though. what's the point in wildly speculating, anyway? ]
You really haven't seen any magic? Where are you from?
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[ No point in even touching the Duchy of Goneril or anything. The conversation hammers home a very rude point: ]
We really are far from home, huh?
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[ ... ]
Looks like it. And we have to... find a way home? Even when we don't know where we are?