ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-26 10:17 pm
Entry tags:
WEEK ZERO: ARRIVAL (OVERFLOW)
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

Claude
[what in the world is he doing, that's not a key
With no other reason to question it, though, she simply watches, brow furrowing.]
...That has to mean that they were telling the truth, right? On the message everyone got.
I don't know a lot about kidnappers, but I always thought they were scary and didn't care what happened to who they took, you know? So...
Why would they have all this for us?
no subject
With nothing else to go off of, we can only assume.
(Every now and then, he stops talking to listen to the lock! Hmmm, he isn't hearing anything click in place. Is it the lock? Or is it him? He thought he was better than this!!)
Bu really, it depends on the kidnapper. We haven't seen their faces and we have no idea who's behind all of this so really, there's no reason to kill us. If anything, it's actually in their benefit to keep us alive, provided they want to collect something from us being here.
...
(Augh,)
Alright, I give up.
(Taking back his pin.)
Looks like I've been bested.
no subject
[She falls quiet at that, turning the idea over in her head until he gives up in frustration.]
What were you trying to do to the door, anyway? Is your pin a skeleton key or something?
no subject
Looks like we'll have to figure some other way inside.
no subject
That funny box on top looks like it would scan a card key, like for a hotel... but nobody got any cards, did they?