ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-26 10:17 pm
Entry tags:
WEEK ZERO: ARRIVAL (OVERFLOW)
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

alyssa!
emet-selch
Well, I would hate for you to get even more experience in that particular field... [ another peek at his profile ] Emet-Selch.
[ she says "selch" like it rhymes with "squelch." ]
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[which he says properly, with the hard 'ch'. dear anyone reading: it sounds like emet-selk, you're welcome.]
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[ give her a sec to bring up the notes app on her phs and jot that down! KNOWLEDGE. ]
In my defense, Emet-Selch, how was I supposed to know that?
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[this one is, in fact, on whoever did the profiles.]
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[ with her note on the hard "ch" saved, she tabs back over to the profiles app, quietly humming to herself. ]
Which in itself is pretty interesting. After all, it seems like we have people from all sorts of different times and places gathered here.
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[an annoyance, but not an unexpected one, given. everything else.]
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[ because, yeah, kind of hard not to wonder. ]
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Why don't we start with each other?
sora
Mm, I did some poking around earlier, when I was still full of restless energy. It turns out our devices also double as keycards—you can only unlock the room you've been assigned to, like a proper hotel.
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I tried all of them, naturally. [ LIKE IT'S WHAT ANYONE WOULD TRY DOING ] Only the lodging rooms have a digital lock; it seems like everywhere else uses a more traditional lock-and-key... well... lock.
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Are any of the other rooms locked in the hotel? I haven't looked around much on this floor.
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[ she nods with a little bit of a laugh. but she's not making fun of them! ]
Well, at the very least, we can cross that method off the list of things to try from here.
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[except that's annoying and he doesn't like that.]
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zuko
[ you know, she was willing to hear him out... but after he gets all uppity with her, she decides to fight sass with. well. more sass. ]
Wow, not even a "please, ma'am"? That doesn't really make me want to cooperate with you, you know!
Re: zuko
[ now he's just being childish.... ]
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[ completely straightfaced. no hint of irony. just that. ]
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[ she will finally move aside tho :/ ]