ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-26 10:17 pm
Entry tags:
WEEK ZERO: ARRIVAL (OVERFLOW)
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

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What is it? Toys...? I don't understand how you're supposed to take them out, though.
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Me neither.
[ she could smash the glass with her robot fist but that feels like stealing and also definitely isn't the intended way to obtain the toys. Rubbing her chin, she looks at the interface, where there's a big blinking button with "PRESS HERE TO BEGIN" written above it in fun text. ]
Maybe it's a puzzle? It says to push the button.
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[he asks as he presses the button anyway because what's impulse control when you're thirteen.]
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Woah! It's... working?
[ IT'S DOING SOMETHING. There's a joystick on the control panel, too, and now the ball on the end of that is blinking. ]
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[WHAT DO THEY DO]
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[ she hums... then eyes the joystick before experimentally reaching out and moving it slightly to the right. Lo and behold, the crane in the machine wiggles to match the movement - and then it clicks in her head. ]
Oh... I get it! You have to use this claw to try and grab one of the toys!
[ what happens after that?? who knows. ]
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[ who's your favorite pony, virid. ]