ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-26 10:17 pm
Entry tags:
WEEK ZERO: ARRIVAL (OVERFLOW)
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

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After she tries a doorknob: ]
It would be very unlucky if the bathrooms were behind these locked doors, but we're not out of places to check yet.
[ Finally, the inn....! ]
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[But, okay. The inn. Here they are. It's their only hope.]
...oh, this looks promising! If people are supposed to stay here while traveling, there almost has to be somewhere for them to get cleaned up.
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[ A little more relief than Jeanne though she felt comes through her voice. ]
There has to be. If not, all of us.... will be in a dire state.
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[Hot baths will be nice, though. Her mind will be blown when she realizes they'll have tubs and showers right there in their own rooms.]
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[ smashcut tonmonday when they learn swimming in the river is bad. ]
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[you mean smashcut to them befriending mermaids!!! or grievously offending them.]
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[ But the future changes people. Or the present?
smashcut to give me a location so i can drop something in the beautiful catchall you made ]
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...it's very different from what I grew up with, but it's not so bad.
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[ One of the many things living is all about. ]
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Yes... it is.