ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-26 10:17 pm
Entry tags:
WEEK ZERO: ARRIVAL (OVERFLOW)
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

no subject
[just from how he slowly echoes Al's words suggests that he doesn't know what the other is talking about, and after a moment of thought, he shakes his head.]
No, I'm afraid I don't recall anything of the sort.
[and overall, yes, just a man with horse legs. Given how his tunic covers up the exact area where his human torso meets the horse body, however, it might be difficult to see the transition.
... though honestly, Archer is just as bemused by Al's appearance.]
Is there a reason why you wear armor?
no subject
Oh! Well, right before I was taken here I'd been fighting. I really need to get back to help my brother and my friends, but...I think we might be stuck here for a while. [he can only hope in a best-case scenario where he's been removed from Father's plans and that buys everyone some time, and not that they're trapped in here to all be sacrificed]
no subject
We've been provided shelter and food -- as if we're meant to be here for a while, yes.
[So there's a neutral agreement there, and the centaur rubs thoughtfully at his chin]
... I'm not sure as to the nature of this room, however, or how it's meant to benefit us long term.
[Gesturing at the arcade? He's never seen any of this in his life.]
no subject
so might as well see what there is to see]
I'm not sure, but I think they're electronic games. Some of them with balls are kinda familiar, but they're all connected to some kind of sound-and-picture-making machines.
Maybe there's some information we can find out by playing them?
[what? no he doesn't just want to play games for a little while and forget his troubles no]