ššŗš°š¦šÆš¦¢ (
retellers) wrote in
redactable2020-09-26 10:17 pm
Entry tags:
WEEK ZERO: ARRIVAL (OVERFLOW)
WEEK ZERO: ARRIVAL (43 remain) Whatever each character was doing—chatting with friends, going to bed, saving the world—ceases. In fact, it's likely nothing more than a groggy memory now, as they open their eyes to unfamiliar surroundings. Apparently, they took a nap right in the middle of a small town, plopped outside on the paved road. Ow? Oh, but it looks like they've been given a goodie bag. Everyone likes gifts, right? Inside, it contains:
- packets of tea - one unlabeled pill - a rock that resembles the galaxy - if they're of age, a mini bottle of alcohol; if they're underage, a can of Mountain D*w Baja Blast instead - a singular condom - a single random one of these pillows (how did this fit?) - a handheld device Should they boot up the device, the screen helpfully informs them that it's a Participant Help System (PHS). Not much on it, but it does have a few apps, including a memo one for taking notes. There's also a messaging system, though it's only capable of receiving messages, not sending any. As a matter of fact, there's an alert for a new message already. Maybe it'll explain what's going on. Good evening, everyone. Uh, how are we sure theyāre arriving in the evening? Just say āhelloā! Or āgreetingsā! Greetings is fancy, right? Oh thatās true. Greetings, everyone. Thatās better? Yes! Except maybe we take out the thatās better part in the final version. Will do! Er, what? Unfortunately, it seems as though that's the only info they're given for now. In the meantime, why not explore the surrounding area? A number of buildings are locked, and the Planetarium appears to be closed, but there's enough to keep the characters occupied for a day or two. They might even want to get to know their fellow "participants" better, while they're at it. |
NAVIGATION locations āĖ. statuses *+:ļ½” ic profiles :āo ic rules dļ¾ļ¾ļ½„ļ½” audience requests murder proposals ļ½”ā§o private conversations dļ¾oļ½” curfew dļ¾ā§ memories |

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Do you come from a dangerous place, Clementine?
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[ no use skirting around it. ]
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Well, we're here now, and until we have something else we can doāor a way to get outāwhy don't we try some of these games?
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but it's been safe so far. so after a long hesitation: ]
... Sure. I haven't played anything like this in a long time, though. [ so she's going to be bad at them. ]
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[he begins to wander into the arcade to examine the various flashing screens and colorful cabinets, making sure she's following along with a small "come on" wave]
Something we could both play would be nice, huh? [he laughs a little]
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I used to have birthday parties in places like this. When I was like seven.
[ chuck e cheese........ anyway she points to a racing game. luckily one that you play standing up and not with seats, because Al would not fit in one of those machines... ]
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Hmm, it's a car game...?
[the standing cabinet says "Out R*n"]
Do you know how to drive, Clementine?
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Yeah. Don't listen to anyone who tells you otherwise.
[ ... suspicious. ]
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[he leans down several feet to where Clementineāand the steering wheel isāand tilts his head as if he were smiling]
Um....this one is for changing direction, right? [he's wrapped his enormous hands around the steering wheel, which has disappeared beneath them]
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[ she thinks it would be easier to play without that armor, but also doesn't think she can really get behind telling someone to be less safe in any given scenario. even playing games. ]
Mm-hmm. And then the pedals, you use one foot to switch back and forth between them. Left is stop, right is go.